ParametricArchitecture

Reactive Miniverse / Studio Friedenberg – Machmouchi

The Reactive Miniverse studio explores the fundamentals of architectural geometry and how it is implemented in geometries within a game engine to create interactive environments. This playful process aims to develop design and software skills, notably in Unreal Engine, Rhinoceros3D, and Grasshopper3D.

  • Seats Available: 26
  • Date: June 25 - August 13, 2022
  • Schedule: Saturdays
  • Time: 18:00 - 20:00
  • Tutors: Andrew Friedenberg + Hamze Machmouchi

The Reactive Miniverse studio explores the fundamentals of architectural geometry and how it is implemented in geometries within a game engine to create interactive environments. This playful process aims to develop design and software skills, notably in Unreal Engine, Rhinoceros3D, and Grasshopper3D.


What is Metaverse?

Metaverse is an online virtual world that incorporates augmented reality, virtual reality, 3D holographic avatars, video, and other forms of communication. Users in the metaverse “live” in a digital realm, engaging with one another using avatars and virtual reality technologies. This technology enables people to live parallel lives by adopting unique digitalized avatars. Read more about the Metaverse in our article "Metaverse, The Upcoming Realm of Architects."






Topic:

Reactive Miniverse


Time:

June 25 - August 13, 2022


Location:

Zoom


Format:

Online


Total Sessions:

6 + 1 Sessions


Total Hours:

28 Hours


Workshop Type:

Project-Based Studio Workshop


Registration Deadline:

June 24, 2022


Seats Avalaible:

26/30


General Registration:

400 EUR


Early-Bird Registration:

340 EUR (15% discount for the first 10 seats)


On-demand Recordings:

Recordings will be available


Organized by:

PAACADEMY


Software:

Rhinoceros3D + Grasshopper 3D + Unreal Engine

Andrew Friedenberg

Andrew Friedenberg is an American architect and computational designer at Heatherwick Studio. He received his bachelor’s degree in architecture from the Architectural Association (AADRL) and has worked on projects ranging from material research to urban design. His passion was combining emerging technology like gaming engines with experiential and spatial design. He worked as a computational designer at Behnisch Architekten, Logitech, and THEVERYMANY.

Hamze Machmouchi

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